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Aseprite old version
Aseprite old version










aseprite old version
  1. ASEPRITE OLD VERSION SOFTWARE
  2. ASEPRITE OLD VERSION CODE
aseprite old version

P.S.: You can download and try old versions of the Aseprite from here. Like all my tools, Aseprite2Unity is meant to be simple to use: Simply save your. Aseprite2Unity is a collection of C Unity scripts that can automatically import Aseprite files directly into your Unity projects. So there are new paths that we have to take. Online documentation available at Read the Docs. Now it is a tool with a lot of potential, used by several indie game developers. To sum up, at the beginning Aseprite was programmed just for fun, to learn some fancy programming techniques in C, and then in C++.

ASEPRITE OLD VERSION CODE

memory leaks), to avoid duplicated code (with better techniques than macros ), to write high-performance code, to organize code, etc. If you have an application, you should use C++, there are a large number of advantages: it gives you more abstraction power to represent ideas, to improve development time, to avoid programming mistakes (e.g. Why C++? After five years, I decided to switch to C++ because the low capabilities to create maintainable code in pure C language. In following posts, I’ll give details about the future of Aseprite and its source code.) Also, with programs like GIMP it didn’t make sense to make it closed at the time. I made it open source just because I didn’t have enough time to give serious support to this.

aseprite old version

So I continue the project just like a hobby.

ASEPRITE OLD VERSION SOFTWARE

Why? Well, it seems that I liked to program, and I liked to program graphics software a lot (more than games). The good thing about ASE was that from the very first version it already had “infinite” undo/redo (I’ll talk about this in future posts).Īnyway, the question remains. The code base evolved, after some years I switched to C++ (anyway there are a lot of legacy C code/design yet). This monster was programmed using Allegro library and C language. He created a tool to draw graphics for his games, and I followed his footsteps.Īround 2001, I released the first version of Aseprite (known as ASE). One of my brothers ( Martin) inspired me to create this kind of programs at the time. This is the first thing I want to talk about: Why Aseprite? Why open source? Why C++? Why am I programming this?įirst of all, I’ve started programming graphics software in 1998, several failed attempts before the original Aseprite source code was written.












Aseprite old version